乡下佬 发表于 2017-6-2 13:23:06

基于对话框的程序的框架

.cpp

#include "resource.h"

CMyApp theApp;

BOOL CMyApp::InitInstance()
{
        CMainDialog dlg;
        m_pMainWnd = &dlg;   //给m_pMainWnd 主窗口
        dlg.DoModal();
        return FALSE; //不进入消息循环
}


BEGIN_MESSAGE_MAP(CMainDialog, CDialog)
ON_BN_CLICKED(IDC_STOP, OnStop)
ON_MESSAGE(WM_CUTTERSTART, OnCutterStart) //自定义消息
END_MESSAGE_MAP()
//CMainDialog
CMainDialog::CMainDialog(CWnd* pParentWnd):CDialog(IDD_MAIN, pParentWnd)
{

}
BOOL CMainDialog::OnInitDialog( )
{
        CDialog::OnInitDialog();
        return TRUE;
}
void CMainDialog::OnStop()
{
        MessageBox("OnStop");
}
long CMainDialog::OnCutterStart(WPARAM wParam, LPARAM lParam)   //处理自定义消息
{
        MessageBox("OnCutterStart");
        return 0;
}
.h
#include <afxwin.h>
#defineWM_CUTTERSTART WM_USER+100
//CMyApp
class CMyApp:public CWinApp
{
public:
        BOOL InitInstance();
};

//CMyDialog
class CMainDialog:public CDialog
{
public:
        CMainDialog(CWnd* pParentWnd = NULL);

protected:
        virtual BOOL OnInitDialog( );
        afx_msg void OnStop();
        afx_msg long OnCutterStart(WPARAM wParam, LPARAM lParam);//处理自定义消息的声明

        DECLARE_MESSAGE_MAP()
};
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