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零基础辅助入门教学 原创 高清 专业课程售后(每日解答)
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零基础辅助入门教学 原创 高清 专业课程售后(每日解答)
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探索黑屏优化原理 降低CPU(267个3d绘图函数)

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发表于 2012-2-23 09:24:41 | 显示全部楼层 |阅读模式
D3DXAssembleShader@28
D3DXAssembleShaderFromFileA@24
D3DXAssembleShaderFromFileW@24
D3DXAssembleShaderFromResourceA@28
D3DXAssembleShaderFromResourceW@28
D3DXBoxBoundProbe@16
D3DXCheckCubeTextureRequirements@24
D3DXCheckTextureRequirements@28
D3DXCheckVersion@8
D3DXCheckVolumeTextureRequirements@32
D3DXCleanMesh@20
D3DXColorAdjustContrast@12
D3DXColorAdjustSaturation@12
D3DXCompileShader@40
D3DXCompileShaderFromFileA@36
D3DXCompileShaderFromFileW@36
D3DXCompileShaderFromResourceA@40
D3DXCompileShaderFromResourceW@40
D3DXComputeBoundingBox@20
D3DXComputeBoundingSphere@20
D3DXComputeNormalMap@24
D3DXComputeNormals@8
D3DXComputeTangent@24
D3DXConvertMeshSubsetToSingleStrip@20
D3DXConvertMeshSubsetToStrips@28
D3DXCpuOptimizations@4
D3DXCreateAnimationController@20
D3DXCreateAnimationSet@16
D3DXCreateBox@24
D3DXCreateBuffer@8
D3DXCreateCubeTexture@28
D3DXCreateCubeTextureFromFileA@12
D3DXCreateCubeTextureFromFileExA@52
D3DXCreateCubeTextureFromFileExW@52
D3DXCreateCubeTextureFromFileInMemory@16
D3DXCreateCubeTextureFromFileInMemoryEx@56
D3DXCreateCubeTextureFromFileW@12
D3DXCreateCubeTextureFromResourceA@16
D3DXCreateCubeTextureFromResourceExA@56
D3DXCreateCubeTextureFromResourceExW@56
D3DXCreateCubeTextureFromResourceW@16
D3DXCreateCylinder@32
D3DXCreateEffect@36
D3DXCreateEffectCompiler@28
D3DXCreateEffectCompilerFromFileA@24
D3DXCreateEffectCompilerFromFileW@24
D3DXCreateEffectCompilerFromResourceA@28
D3DXCreateEffectCompilerFromResourceW@28
D3DXCreateEffectFromFileA@32
D3DXCreateEffectFromFileW@32
D3DXCreateEffectFromResourceA@36
D3DXCreateEffectFromResourceW@36
D3DXCreateEffectPool@4
D3DXCreateFont@12
D3DXCreateFontIndirect@12
D3DXCreateFragmentLinker@12
D3DXCreateKeyFrameInterpolator@40
D3DXCreateLine@8
D3DXCreateMatrixStack@8
D3DXCreateMesh@24
D3DXCreateMeshFVF@24
D3DXCreateNPatchMesh@8
D3DXCreatePMeshFromStream@28
D3DXCreatePatchMesh@28
D3DXCreatePolygon@20
D3DXCreateRenderToEnvMap@28
D3DXCreateRenderToSurface@28
D3DXCreateSPMesh@20
D3DXCreateSkinInfo@16
D3DXCreateSkinInfoFVF@16
D3DXCreateSkinInfoFromBlendedMesh@16
D3DXCreateSphere@24
D3DXCreateSprite@8
D3DXCreateTeapot@12
D3DXCreateTextA@32
D3DXCreateTextW@32
D3DXCreateTexture@32
D3DXCreateTextureFromFileA@12
D3DXCreateTextureFromFileExA@56
D3DXCreateTextureFromFileExW@56
D3DXCreateTextureFromFileInMemory@16
D3DXCreateTextureFromFileInMemoryEx@60
D3DXCreateTextureFromFileW@12
D3DXCreateTextureFromResourceA@16
D3DXCreateTextureFromResourceExA@60
D3DXCreateTextureFromResourceExW@60
D3DXCreateTextureFromResourceW@16
D3DXCreateTorus@28
D3DXCreateVolumeTexture@36
D3DXCreateVolumeTextureFromFileA@12
D3DXCreateVolumeTextureFromFileExA@60
D3DXCreateVolumeTextureFromFileExW@60
D3DXCreateVolumeTextureFromFileInMemory@16
D3DXCreateVolumeTextureFromFileInMemoryEx@64
D3DXCreateVolumeTextureFromFileW@12
D3DXCreateVolumeTextureFromResourceA@16
D3DXCreateVolumeTextureFromResourceExA@64
D3DXCreateVolumeTextureFromResourceExW@64
D3DXCreateVolumeTextureFromResourceW@16
D3DXDeclaratorFromFVF@8
D3DXFVFFromDeclarator@8
D3DXFillCubeTexture@12
D3DXFillCubeTextureTX@16
D3DXFillTexture@12
D3DXFillTextureTX@16
D3DXFillVolumeTexture@12
D3DXFillVolumeTextureTX@16
D3DXFilterTexture@16
D3DXFindShaderComment@16
D3DXFloat16To32Array@12
D3DXFloat32To16Array@12
D3DXFrameAppendChild@8
D3DXFrameCalculateBoundingSphere@12
D3DXFrameDestroy@8
D3DXFrameFind@8
D3DXFrameNumNamedMatrices@4
D3DXFrameRegisterNamedMatrices@8
D3DXFresnelTerm@8
D3DXGatherFragments@28
D3DXGatherFragmentsFromFileA@24
D3DXGatherFragmentsFromFileW@24
D3DXGatherFragmentsFromResourceA@28
D3DXGatherFragmentsFromResourceW@28
D3DXGenerateOutputDecl@8
D3DXGeneratePMesh@28
D3DXGetDeclLength@4
D3DXGetDeclVertexSize@8
D3DXGetFVFVertexSize@4
D3DXGetImageInfoFromFileA@8
D3DXGetImageInfoFromFileInMemory@12
D3DXGetImageInfoFromFileW@8
D3DXGetImageInfoFromResourceA@12
D3DXGetImageInfoFromResourceW@12
D3DXGetShaderConstantTable@8
D3DXGetShaderDebugInfo@8
D3DXGetShaderInputSemantics@12
D3DXGetShaderOutputSemantics@12
D3DXGetShaderSamplers@12
D3DXGetTargetDescByName@12
D3DXGetTargetDescByVersion@12
D3DXIntersect@40
D3DXIntersectSubset@44
D3DXIntersectTri@32
D3DXLoadMeshFromXA@32
D3DXLoadMeshFromXInMemory@36
D3DXLoadMeshFromXResource@40
D3DXLoadMeshFromXW@32
D3DXLoadMeshFromXof@32
D3DXLoadMeshHierarchyFromXA@28
D3DXLoadMeshHierarchyFromXInMemory@32
D3DXLoadMeshHierarchyFromXW@28
D3DXLoadPatchMeshFromXof@28
D3DXLoadSkinMeshFromXof@36
D3DXLoadSurfaceFromFileA@32
D3DXLoadSurfaceFromFileInMemory@36
D3DXLoadSurfaceFromFileW@32
D3DXLoadSurfaceFromMemory@40
D3DXLoadSurfaceFromResourceA@36
D3DXLoadSurfaceFromResourceW@36
D3DXLoadSurfaceFromSurface@32
D3DXLoadVolumeFromFileA@32
D3DXLoadVolumeFromFileInMemory@36
D3DXLoadVolumeFromFileW@32
D3DXLoadVolumeFromMemory@44
D3DXLoadVolumeFromResourceA@36
D3DXLoadVolumeFromResourceW@36
D3DXLoadVolumeFromVolume@32
D3DXMatrixAffineTransformation@20
D3DXMatrixDeterminant@4
D3DXMatrixInverse@12 ====隐藏NPC和人物
D3DXMatrixLookAtLH@16
D3DXMatrixLookAtRH@16===脱离鼠标的控制,人物可以看见全身
D3DXMatrixMultiply@12===人物和地面全部消失
D3DXMatrixMultiplyTranspose@12
D3DXMatrixOrthoLH@20
D3DXMatrixOrthoOffCenterLH@28
D3DXMatrixOrthoOffCenterRH@28
D3DXMatrixOrthoRH@20
D3DXMatrixPerspectiveFovLH@20
D3DXMatrixPerspectiveFovRH@20 ====天空变为黑色
D3DXMatrixPerspectiveLH@20
D3DXMatrixPerspectiveOffCenterLH@28
D3DXMatrixPerspectiveOffCenterRH@28
D3DXMatrixPerspectiveRH@20
D3DXMatrixReflect@8
D3DXMatrixRotationAxis@12 ====场景破碎了
D3DXMatrixRotationQuaternion@8
D3DXMatrixRotationX@8
D3DXMatrixRotationY@8
D3DXMatrixRotationYawPitchRoll@16
D3DXMatrixRotationZ@8
D3DXMatrixScaling@16====场景破碎了
D3DXMatrixShadow@12
D3DXMatrixTransformation@28
D3DXMatrixTranslation@16
D3DXMatrixTranspose@8
D3DXPlaneFromPointNormal@12
D3DXPlaneFromPoints@16 ====没建筑物等场景了
D3DXPlaneIntersectLine@16
D3DXPlaneNormalize@8
D3DXPlaneTransform@12
D3DXPlaneTransformArray@24
D3DXQuaternionBaryCentric@24
D3DXQuaternionExp@8
D3DXQuaternionInverse@8
D3DXQuaternionLn@8
D3DXQuaternionMultiply@12
D3DXQuaternionNormalize@8
D3DXQuaternionRotationAxis@12
D3DXQuaternionRotationMatrix@8
D3DXQuaternionRotationYawPitchRoll@16
D3DXQuaternionSlerp@16
D3DXQuaternionSquad@24
D3DXQuaternionSquadSetup@28
D3DXQuaternionToAxisAngle@12
D3DXRectPatchSize@12
D3DXSaveMeshHierarchyToFileA@20
D3DXSaveMeshHierarchyToFileW@20
D3DXSaveMeshToXA@28
D3DXSaveMeshToXW@28
D3DXSaveSurfaceToFileA@20
D3DXSaveSurfaceToFileW@20
D3DXSaveTextureToFileA@16
D3DXSaveTextureToFileW@16
D3DXSaveVolumeToFileA@20
D3DXSaveVolumeToFileW@20
D3DXSimplifyMesh@28
D3DXSphereBoundProbe@16
D3DXSplitMesh@36
D3DXTessellateNPatches@24
D3DXTessellateRectPatch@20
D3DXTessellateTriPatch@20
D3DXTriPatchSize@12
D3DXValidMesh@12
D3DXValidPatchMesh@16
D3DXVec2BaryCentric@24
D3DXVec2CatmullRom@24
D3DXVec2Hermite@24
D3DXVec2Normalize@8
D3DXVec2Transform@12
D3DXVec2TransformArray@24
D3DXVec2TransformCoord@12
D3DXVec2TransformCoordArray@24
D3DXVec2TransformNormal@12
D3DXVec2TransformNormalArray@24
D3DXVec3BaryCentric@24
D3DXVec3CatmullRom@24
D3DXVec3Hermite@24
D3DXVec3Normalize@8
D3DXVec3Project@24
D3DXVec3ProjectArray@36
D3DXVec3Transform@12
D3DXVec3TransformArray@24
D3DXVec3TransformCoord@12
D3DXVec3TransformCoordArray@24
D3DXVec3TransformNormal@12
D3DXVec3TransformNormalArray@24
D3DXVec3Unproject@24
D3DXVec3UnprojectArray@36
D3DXVec4BaryCentric@24
D3DXVec4CatmullRom@24
D3DXVec4Cross@16
D3DXVec4Hermite@24
D3DXVec4Normalize@8
D3DXVec4Transform@12
D3DXVec4TransformArray@24
D3DXWeldVertices@28
游客,如果您要查看本帖隐藏内容请回复
发表于 2012-2-24 15:45:29 | 显示全部楼层
好东西一定要看一看
发表于 2012-3-17 23:01:44 | 显示全部楼层
好东西一定要看一看
发表于 2012-3-18 00:11:51 | 显示全部楼层
哇哈哈哈哈哈哈哈哈哈哈哈
发表于 2012-3-19 09:29:41 | 显示全部楼层
回下,要看啊~~~~~~~
发表于 2012-5-26 23:36:02 | 显示全部楼层
主要是原理学习
发表于 2012-6-26 11:25:55 | 显示全部楼层
回复 1# swieccd


    通过优化一下
发表于 2012-6-30 17:35:06 | 显示全部楼层
教程中讲述了透
发表于 2012-10-1 10:13:09 | 显示全部楼层
看看,路过学习
发表于 2012-11-4 19:22:39 | 显示全部楼层
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